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・ GURPS Humanx
・ GURPS Ice Age
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・ GURPS Illuminati University
・ GURPS In Nomine
・ GURPS Infinite Worlds
・ GURPS Japan
・ GURPS Lite
・ GURPS Magic
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・ GURPS Middle Ages I
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GURPS Powers
・ GURPS Prime Directive
・ GURPS Reign of Steel
・ GURPS Riverworld
・ GURPS Rogues
・ GURPS Runal
・ GURPS Shapeshifters
・ GURPS Space
・ GURPS Super Scum
・ GURPS Supers
・ GURPS Swashbucklers
・ GURPS Technomancer
・ GURPS Terradyne
・ GURPS Time Travel
・ GURPS Timeline


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GURPS Powers : ウィキペディア英語版
GURPS Powers

GURPS Powers, written by Sean Punch (with vignettes and additional writing by Phil Masters) and released in December 2005.
==Contents==
''GURPS Powers'' is a rule book that extends the basic character creation rules presented in the basic set to better handle high powered characters, and allow highly detailed customization of powers.
The book aims to be genre independent and covers rules for characters from fantasy and myth to supers and science fiction with no bias towards any one.
The first section provides the framework and rules with which a player and Game Master construct a Power. Next is a large section devoted to many worked examples to use straight away, and also provide a guide to work from when creating your own powers. Lastly chapters focusing running high powered games, and notes on various genres exist to help players and GMs integrate powers into their games.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「GURPS Powers」の詳細全文を読む



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